As a general rule of thumb, do everything as quickly as possible.
Feel free to accept any quest though, those you did not finish will be available again. In this walkthrough, I might skip some of the side quests, saving them for a consequent run. Some of the quests are even timed, so if you progress the main story too much, you might fail those quests. There are different quests: some you have to complete on Route A, some you can do on both A and B, some only shows up on C, and so on. When completing all three of them, chapter select will unlock and you can replay specific sequences. Route C is continuing the story, from Chapters 11 to 17, switching between 9S and A2. Route B has the same chapters, but with 9S. Route A is 2B’s story, Chapters 01 to 10. Routes representing parts of your playthrough. At some point in the story, you won’t be able to find your body, and your only option will be to load an earlier save. The other option is to load a previous save. Be careful though, because if you die once more, you will lose them forever. To reacquire them, go back and find your body. If you die once, you will lose all your chips. Make it a habit to save whenever you pass an Access Point, as there is no autosave. You should see a message whenever you are close enough.
Note that you don’t have to be at the Access Point to save, and that it is enough if you are in the general vicinity.
Later on, you’ll find some Access Points where you can make a manual save after you've cleared all of the machines around them.
There might be some temporary checkpoints you'll receive, but if you quit the game, you’ll have to start from the beginning. When you start the game, you won’t have the option to save. Some Access Points might be unavailable for story purposes. There is one exemption though, which is that you can Transport between the Bunker and the Resistance Camp from the beginning. This is a fast-travel feature between all of your activated access points.
You will start off the game traveling on your feet, but after Chapter 05 you’ll unlock Transport. ,, +, , (hold): long jump – experience with different combinations of dash, jump and pod swing : special pod attack (after upgrading, hold it for multiple pods)Īnd : light and heavy attack (hold for charge)