Update Log - Entry #12 - October 14th, 2021 - Scorn of Asura Trial Guide Finished! Bogeyman and Rursan Arbiter underway! Asura trial guide is complete, and I've started working on what I hope will be two very easy guides in the Bogeyman and The Rursan Arbiter. Doubt many will need it, but I figured I should keep up with anything new that gets released. Update Log - Entry #13 - October 20th, 2021 - Sephiroth SBB finished! Didn't take long, but it is done. I definitely will need some community feedback on this as I go to make sure it is the best guide that it can be
If you would like to help out by providing tips on strategies or compiling basic information about any trial feel free to do so here: I will also include wiki links and quick links to some effective strategies, but this is going to be a perpetual work in progress as there are a lot of trials to cover.įor now I'm going to start with the most recent trial from each of the chambers and work my way backwards from there.
I intend to gather helpful hints and tips about every available trial here, including all trials from Chamber of the Fallen, Chamber of the Indignant, Chamber of Arms, Chamber of the Vengeful, and Series Boss Battles. We can always hope that we'll see some GLEX trials in the coming months to spice things up a bit, but I still believe that now is a good time to compile everything we need to know about all of the existing trials in the game. So not really much to look forward too, I'm afraid. According to JP players the first of these trials was a pushover, and nothing like some of the great trials that came before. Over in JP they have started what people are calling the "12-races" trials which are essentially just a vehicle for farming killers for Dark Visions. Trials have all but come to a halt in FFBE and there is little to no indication that they will start back up again anytime soon here on the Global side. The Guard Stick has a niche role in providing durability increase, but the weapon is ultimately outclassed in other aspects by Aerith's more powerful weapons that she acquires later on.In keeping with my campaign to give back to a forum that has given me so much over the years, I present to you my end-all, be-all Guide to the many Trials of FFBE (Work in Progress)! Compared to the rest of Aerith's weapons, Guard Stick's offense potential is unremarkable. Between them, Reinforced Staff has better offense potential, due to a higher magic attack attribute bonus, but focuses on different things and has no reduction in healing spell cost. Guard Stick is comparable to Aerith's Reinforced Staff, which instead provides a 10% buff increase, a resistance to debuffs, while retaining the guard resistance. As with most of Aerith's abilities, it eventually unlocks Reprieve. The weapon provides a variety of unlocks that include a modest 10% improvement to her MP regeneration, 20% reduction in healing spell costs, a 10% boost to resistance when guarding, and a 5% elemental damage resistance. The Guard Stick provides Aerith a modest boost to her Magic Attack, which is the fourth-highest of her weapons when fully leveled up. Survive an otherwise fatal attack with 1 HP. Guard Stick Sub-Core IV - Weapon Level: 6 - Required SP: 16 Reduces MP cost of healing spells cast during battle. Reduces fire, ice, lightning, and wind damage taken. Guard Stick Sub-Core III - Weapon Level: 5 - Required SP: 14 Slightly increases MP regeneration speed during battle. Guard Stick Sub-Core II - Weapon Level: 4 - Required SP: 12 Reduces magic damage taken when successfully guarding.Īdds an additional materia slot or links two existing slots. Reduces physical damage taken when successfully guarding. Physical Damage Reduction 10% when Guarding Guard Stick Sub-Core I - Weapon Level: 3 - Required SP: 10 Skills Guard Stick Core - Weapon Level: 1 - Required SP: 8